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Games for ESL




Enviado por Elsa Espaillat



Partes: 1, 2


    Games for ESL – Monografias.com

    Alphabet Shout OutRandomly choose an
    alphabet flashcard and award a point to the first student who
    shouts out a word beginning with that letter.

    Alphabet Writing RelayDivide and
    line up the students into two teams. Divide the board into two
    halves and have one student from each team run to the board,
    write 'A', then run to the back of the line. The next student
    writes 'B', etc. The first team to finish wins.

    Alphabet Erase relayAs 'Alphabet
    Writing Relay', but this time, write the alphabet on each half of
    the board and have each team race to erase the letters in
    order.

    Alphabet SculpturesDivide the
    students into teams and call out a letter of the alphabet. Award
    a point to the first team that can form the letter with their
    bodies.

    Alphabet SoupGive each student an
    alphabet flashcard and have them skip around the room to the 'ABC
    Song'. Stop the tape at random and have the students rush to line
    up in order, e.g. A-K. Alphabet Touch Call out letters and
    have the students find and touch them in the classroom, on
    posters, etc.

    Alphabet WaveGive each student a few
    ordered alphabet flashcards and play the 'ABC Song'. Have the
    students hold up the cards that correspond to the letters they
    hear in the song. Animal CrackersTake a big dice and
    assign an animal to each number. Have the students roll the dice
    and act like the animal!

    The BallThrow the ball to a student
    and ask that student a question. The student answers and throws
    the ball to another student asking the same question. E.g. "Can
    you…?", "Yes, I can. / No, I can't." "Do you like…?", "Yes, I
    do. / No, I don't."

    Balloon TossHave the students stand
    in a circle. Toss a balloon to one student and elicit vocabulary
    or a structure from that student. They must be able to tap the
    balloon in the air without missing the vocabulary or structure
    E.g. S1: "My name's Miki. What's your name?" (tap) "My name's
    Hiro. What's your name?" (tap).

    Basic Flashcard FunThe teacher
    simply holds up a flash card and elicits the answer from the
    students. This can be done in teams with points awarded for
    correct answers.

    Beat The ClockTime the students as
    they race to put alphabet, days of the week, or month flashcards
    in order. Have them try again to see if they can beat their
    fastest time.

    BingoBingo can be used with any
    topic. Blank Bingo sheets can be used, and students can write of
    draw randomly in the boxes. The winner is the first student to
    cross out all the numbers/letters etc. on the sheet.

    Blindfold ConversationArrange the
    class in a circle and choose one student to stand in the circle
    with a blindfold on. Spin the student and tell him/her to point.
    Tell the student to guess the name of the student he/she is
    pointing at by talking to him/her. E.g. "Hello. How are you? Do
    you like…?"

    BluffThe object of the game is to be
    the first student to get rid of all his/her cards. Divide the
    students into small group and deal flashcards to each student.
    Player 1 chooses a card from his/her hand and throws it face down
    on the table saying, for example, "I have (a cat)". Player 1 may
    be telling the truth or bluffing. If player 2 has a 'cat' in
    his/her hand then there's a good chance player 1 is bluffing.
    Player 2 should say "No, you don't". If player 1 was bluffing,
    player 2 gives player 1 a penalty card from his/her hand. If
    player 1 was telling the truth then he/she gives player 2 a
    penalty card from his/her hand. Continue until one student is out
    of cards.

    The BombPass a ball, object or a
    flash card around a circle of students. When the timer rings, the
    student holding the ball must answer a question, make a sentence
    or say a word.

    Car RaceArrange the flash cards in a
    long line with starting and finishing points. Give each student a
    counter. The first student throws the dice and moves. The student
    must say the word on the flashcard he/she lands on. If the
    student makes a mistake, he/she goes back to his/her original
    place. Add colored paper between cards to represent 'Take Another
    Turn', and assign a crash number e.g. #4 on the dice which means
    the student must return to the beginning.

    Catch The FruitToss a piece of
    plastic fruit to a student and ask, "What is it?" Elicit and
    prompt the correct vocabulary. Gesture the student to throw it
    back to you and repeat with different fruit and students. For a
    variation see 'The Ball'.

    CharadesDivide and line up the class
    into two teams. The first student from each team comes to the
    front. The teacher whispers a word or shows a flashcard to the
    two students and they act it out. The first team to call out the
    correct word gets a point. E.g. sleeping, eating, playing
    soccer…

    ClustersPlay any music and have the
    students walk, skip, jump, hop, etc around the room randomly.
    Stop the music and call out a number between 1-8. The students
    must quickly get together in a group or groups of that number,
    and the odd students must sit out until the next
    round.

    CommandoThe teacher is the commando
    and gives commands to the class and/or individual students. This
    is a great energy burner as well as review of actions colors,
    numbers or anything else you can throw in. E.g. "Jump 10 times",
    "Touch your (body part)", "Touch (classroom object", "Turn
    around", "Stand up / Sit down".

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